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Studio Product 2026 North Carolina

math1

A relevance-first learning platform for the North Carolina Math 1 curriculum.

math1 — homepage capture

Every Math 1 teacher fields the same question, and most curricula answer it last: when am I going to use this? This product inverts the order. A unit does not open on a definition — it opens on the money, the job, or the decision the skill unlocks, and only then moves into the mathematics.

The nine units are grouped by that payoff rather than by chapter: Your Money takes descriptive statistics and compound interest, Your Job takes linear functions and systems, Your World takes quadratics. Navigation follows the same idea — each unit is plotted as a station on a coordinate plane, positioned by where in a life it starts to matter. Three are built and playable end to end; the rest are drawn on the plane and marked as still being plotted, so the shape of the whole is visible before it is finished.

Inside a unit the structure repeats: relevance opener, concept, generated practice, game. The practice is generated rather than drawn from a fixed bank, and every problem carries a deterministic worked solution — a student who gets it wrong is shown the path, not just the verdict. Each game is written against its own unit’s skill rather than reskinned from one quiz engine. The identity is a drafting-room language of navy, cyan linework, and graph paper, arrived at after a first pass came back looking like every other education template; that correction is the reason the visual system is as specific as it is.

Proof of work

What shipped

Deliverables

  • Nine NC Math 1 units mapped to three life domains — Your Money, Your Job, Your World — rather than to textbook chapter order
  • Three units built and playable end to end: Descriptive Statistics, Linear Functions, and Compound Interest
  • Unit template that runs the same four beats every time — relevance opener, concept, generated practice, game
  • Deterministic worked solutions, so every generated problem can explain its own answer step by step instead of only marking it wrong
  • A purpose-built canvas game per unit, written against that unit's specific skill rather than reskinned from a generic quiz engine
  • Coordinate-plane navigation — units plotted as stations along a life timeline, positioned by where each one pays off

Highlights

  • Blueprint identity — drafting navy, cyan plotted linework, graph-paper grid, self-hosted Bricolage Grotesque, Hanken Grotesk, and JetBrains Mono
  • Identity rebuilt from the ground up after a first pass came back generic; the drafting-room language is the correction
  • Practice is generated rather than fixed, so a student can keep drawing new problems on the same skill
  • Verified on live mobile as well as desktop — the audience is a phone-first one
Visit math1.rennwilliamson.com